Useful Material Functions
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Mao Mao
Hey everyone,
I'm giving away Material Functions for you to use in your projects in Unreal Engine 4. I'm planning to update these as I add more into my library, I hope you find them useful!
Latest update 12/18/2018: The package now comes with Material Layer Blends to speed up the new Material Layers workflow.
List of material functions:
- Change Albedo color: Tints albedo map by changing the color for a new one
- Change Normal Intensity: Increase normal map intensity
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Tri Planar Projection mapping UVs: Use world position coordinates with tri planar projection to create UV coordinates.
- ZUP Mask: Creates a Mask using the Z direction with several parameters to change. This mask is commonly used when adding moss or snow materials on top of the surfaces
- Change Roughness: Modulate roughness values using a MIN and MAX scalar parameters
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Contrast Adjustments: Enables you to change the texture values such as intensity, sharpness, contrast and brightness
List of Material Layer Blends:
- ID Mask: A simple blend that uses an ID mask to blend between materials
- Slope Blend Vertex: Automatically applies a slope mask based on object vertex orientation and you are able to vertex paint the vertices you don't want the slope mask to affect the mesh.
- Texture Mask: Uses a texture mask to blend between 2 materials
- Vertex Paint: Blends 2 materials using vertex paint with the option to use a texture mask to create different variations. This Layer Blend asset comes with 4 instances: red, green, blue and alpha blends
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ZUP: Same as "Slope Blend Vertex" but you can't vertex paint on them
(੭•̀ω•́) You can connect with me on social media using any of these links (੭•̀ω•́)
- Instagram: https://www.instagram.com/megamaomao/
- Twitter: https://twitter.com/thinkwithmaomao/
- Facebook: https://www.facebook.com/megamaomao/
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