Profile PictureMao Mao

Useful Material Functions

5 ratings

Hey everyone,

I'm giving away Material Functions for you to use in your projects in Unreal Engine 4. I'm planning to update these as I add more into my library, I hope you find them useful!

Latest update 12/18/2018: The package now comes with Material Layer Blends to speed up the new Material Layers workflow.

List of material functions:

  • Change Albedo color: Tints albedo map by changing the color for a new one
  • Change Normal Intensity: Increase normal map intensity
  • Tri Planar Projection mapping UVs: Use world position coordinates with tri planar projection to create UV coordinates.
  • ZUP Mask: Creates a Mask using the Z direction with several parameters to change. This mask is commonly used when adding moss or snow materials on top of the surfaces
  • Change Roughness: Modulate roughness values using a MIN and MAX scalar parameters
  • Contrast Adjustments: Enables you to change the texture values such as intensity, sharpness, contrast and brightness

List of Material Layer Blends:

  • ID Mask: A simple blend that uses an ID mask to blend between materials
  • Slope Blend Vertex: Automatically applies a slope mask based on object vertex orientation and you are able to vertex paint the vertices you don't want the slope mask to affect the mesh.
  • Texture Mask: Uses a texture mask to blend between 2 materials
  • Vertex Paint: Blends 2 materials using vertex paint with the option to use a texture mask to create different variations. This Layer Blend asset comes with 4 instances: red, green, blue and alpha blends
  • ZUP: Same as "Slope Blend Vertex" but you can't vertex paint on them

(੭•̀ω•́) You can connect with me on social media using any of these links (੭•̀ω•́)

Add to cart


(5 ratings)
5 stars
4 stars
3 stars
2 stars
1 star

Useful Material Functions

5 ratings
Add to cart